Virtual Reality (VR) encompasses all immersive experiences. These could be created using purely real-world content (360 Video), purely synthetic content (Computer Generated), or a hybrid of both.
The definition of VR would change with time and development, VR content requires these 5 things:
- 100% computer-generated
- 360 degree fully immersive
- 3D special/binaural audio
- VR Head Mounted Display (HMD) device
- Haptics : Controllers, Sensor for real-time interaction
In all of these topics we will pay attention to the particular requirements of Virtual Reality, including pitfalls and performance issues: making sure the environment runs fast enough in VR. Build with the professional engine such as Unity, Unreal, 3D Max, Apertus, Autodesk and many more.