Virtual Reality (VR) encompasses all immersive experiences. These could be created using purely real-world content (360 Video), purely synthetic content (Computer Generated), or a hybrid of both.
The definition of VR would change with time and development, VR content requires these 5 things:
360 degree fully immersive
3D special/binaural audio
VR Head Mounted Display (HMD) device
Haptics : Controllers, Sensor for real-time interaction
In all of these topics we will pay attention to the particular requirements of Virtual Reality, including pitfalls and performance issues: making sure the environment runs fast enough in VR. Build with the professional engine such as Unity, Unreal, 3D Max, Apertus, Autodesk and many more.
Augmented Reality (AR) Content
Augmented Reality (AR) is an overlay of computer generated content on the real world that can superficially interact with the environment in real-time. With AR, there is no occlusion between CG content and the real-world.
Mixed Reality (MR)
Mixed Reality (MR) is an overlay of synthetic content that is anchored to and interacts with objects in the real world—in real-time. Mixed Reality experiences exhibit occlusion, in that the computer-generated objects are visibly obscured by objects in the physical environment. AR/VR/MR Content development can be aligned with the curriculum module, your learning goals would like to achieve.